Rule 1003, as of 1999-10-24 23:43:00.00 Proposals whose obvious and direct intent is to coerce a Player into voting against eir conscience shall not take effect even if adopted, any Rule to the contrary notwithstanding. Rule 1006, as of 1999-10-24 23:43:00.00 An Office is a position defined as such by the Rules. At any time, an Office is held by exactly one Player (called an Officer). If no other Rule directly or indirectly specifies which Player holds an Office, it shall be held by the Speaker. Rule 1006, as of 2000-05-14 22:37:00.00 An Office is a position so designated by the Rules. Each Office is always held by exactly one Player (called an Officer). Each Office shall be held by the Speaker unless otherwise specified. Rule 1006, as of 2002-02-25 12:56:00.00 The Rules may designate positions to be offices. No office may be held by more than one player. Each office that would otherwise not be held by any player shall be held by the Speaker, unless it is not possible for the Speaker to hold that office. The holder of an office may be referred to by the name of the office. Rule 1007, as of 1999-10-24 23:43:00.00 At the beginning of each month, the Registrar shall pay out to each Player the designated Salary for each Office that Player has held for a total of at least 12 days in the preceding month. There is a Basic Officer Salary, equal to a number of Stems, the level of which is set by the Chancellor, as described in other Rules. Salaries are permitted to be expressed in terms of the Basic Salary. The Salary for an Office shall be specified in the Treasuror's Budget; if an Office's Salary is not so specified, it is equal to the Basic Salary. Rule 1007, as of 1999-11-28 23:53:00.00 At the beginning of each month, the Payroll Clerk shall pay out to each Player for the designated Salary for each Office that Player has held for a total of at least 12 days in the preceding month. There is a Basic Officer Salary, equal to a number of Stems, the level of which is set by the Treasuror, as described in other Rules. Salaries are permitted to be expressed in terms of the Basic Salary. The Salary for an Office shall be specified in the Treasuror's Budget; if an Office's Salary is not so specified, it is equal to the Basic Salary. Rule 1007, as of 2000-05-07 23:56:00.00 (repealed) Rule 1008, as of 1999-10-24 23:43:00.00 A Samurai is a Player whose Honour is more than 30 Kudos. There exists the Patent Title of Shogun. A Samurai whose Honour is at least as great as that of any other Samurai and who does not already possess the Patent Title of Shogun is awarded the Patent Title of Shogun. The Patent Title of Shogun is revoked automatically from any Player holding it who is not a Samurai. This Patent Title shall not be awarded or revoked except as specified in this Rule; this Rule takes precedence over any Rule which would permit otherwise. Rule 1008, as of 2000-11-02 13:12:00.00 (repealed) Rule 101, as of 1999-10-24 23:43:00.00 All Players must always abide by all the Rules currently in effect, in the form in which they are currently in effect. However, a Player besides the Speaker may always deregister rather than continue to play. Whatever is not prohibited or regulated by the Rules is permitted and unregulated, with the sole exception of changing the Rules, which is permitted only when the Rules explicitly or implicitly permit it. Any change to the game state which would make it impossible to make arbitrary modifications to the Rules by any combination of actions by Players does not occur, any Rule to the contrary notwithstanding. The Rules in the Initial Set are in effect at the beginning of the first game. The Initial Set consists of Rules 101-116 (Immutable) and 201-219 (Mutable). Rule 1011, as of 1999-10-24 23:43:00.00 A Nomic Property is any property of any entity the value of which is defined by the Rules. Other Rules may define procedures by which the value of a Nomic Property may be changed. Rule 1016, as of 1999-10-24 23:43:00.00 At any time, each Player shall either be On Hold or Off Hold. This status shall not be changed except as specified in the Rules. When a Player registers (or reregisters), e is Off Hold. An Off Hold Player becomes On Hold when e announces in the Public Forum that e goes On Hold. An On Hold Player becomes Off Hold when e announces in the Public Forum that e comes Off Hold. E may not do so until at least 96 hours after e last went On Hold. "Active" and "Inactive" are unambiguous synonyms for "Off Hold" and "On Hold", respectively. Rule 1016, as of 2002-04-04 10:01:00.00 Each player has an activity level, which is always exactly one of active, inactive, and frozen. A player's activity level may not be modified except by methods described explicitly in the rules. This rule takes precedence over each rule that regulates activity levels and the powers or duties that a player may have because of eir activity level. An activity level of active is higher than any other activity level. An activity level of inactive is higher than an activity level of frozen. Whenever a player registers or reregisters, e becomes active. A player may lower eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level. If the player becomes inactive in this way, e may not become active until at least 96 hours after e last become inactive. An inactive player may become active by announcing that e does so, unless the rules do not permit that player to become active. A frozen player who has been frozen for at least 90 days may increase eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level. "Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively. "put in cold storage" is an unambiguous synonym for "frozen". Only active players may vote, make proposals, or hold office. Inactive players may not be required by the rules to perform any duty or action unless the rules explicitly state that they can require inactive players to perform that duty or action. Frozen players may not be required by the rules to perform any duty or action. Rule 1016, as of 2002-09-20 10:20:00.00 Each player has an activity level, which is always exactly one of active, inactive, and frozen. A player's activity level may not be modified except by methods described explicitly in the rules. This rule takes precedence over each rule that regulates activity levels and the powers or duties that a player may have because of eir activity level. An activity level of active is higher than any other activity level. An activity level of inactive is higher than an activity level of frozen. Whenever a player registers or reregisters, e becomes active. A player may lower eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level. If the player becomes inactive in this way, e may not become active until at least 96 hours after e last become inactive. An inactive player may become active by announcing that e does so, unless the rules do not permit that player to become active. A frozen player who has been frozen for at least 90 days may increase eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level. "Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively. "put in cold storage" is an unambiguous synonym for "frozen". Only an active player may vote, make proposals, hold office, or be a Judge of a CFJ. An inactive player may not be required by the rules to perform any duty or action unless the rules explicitly state that they can require inactive players to perform that duty or action. A frozen player may not be required by the rules to perform any duty or action, and is not permitted to perform any of the actions defined by the Rules that non-frozen Players are explicitly permitted by the Rules to perform, with the exception of changing eir activity level, and deregistering. Rule 1016, as of 2002-10-11 16:33:00.00 Each player has an activity level, which is always exactly one of active, inactive, and frozen. A player's activity level may not be modified except by methods described explicitly in the rules. This rule takes precedence over each rule that regulates activity levels and the powers or duties that a player may have because of eir activity level. An activity level of active is higher than any other activity level. An activity level of inactive is higher than an activity level of frozen. Whenever a player registers or reregisters, e becomes active. A player may lower eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level. If the player becomes inactive in this way, e may not become active until at least 96 hours after e last become inactive. An inactive player may become active by announcing that e does so, unless the rules do not permit that player to become active. A frozen player who has been frozen for at least 90 days may increase eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level. "Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively. "put in cold storage" is an unambiguous synonym for "frozen". Only an active player may vote, make proposals, hold office, or be a Judge of a CFJ. An inactive player may not be required by the rules to perform any duty or action unless the rules explicitly state that they can require inactive players to perform that duty or action. A frozen player may not be required by the rules to perform any duty or action, and is not permitted to perform any of the actions defined by the Rules that non-frozen Players are explicitly permitted by the Rules to perform, with the exception of changing eir activity level, and deregistering. Not being Active is a Win-Preventing Condition. Rule 1016, as of 2002-10-25 10:11:00.00 Each player has an activity level, which is always exactly one of active, inactive, and frozen. A player's activity level may not be modified except by methods described explicitly in the rules. This rule takes precedence over each rule that regulates activity levels and the powers or duties that a player may have because of eir activity level. An activity level of active is higher than any other activity level. An activity level of inactive is higher than an activity level of frozen. Whenever a player registers or reregisters, e becomes active. A player may lower eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level. If the player becomes inactive in this way, e may not become active until at least 96 hours after e last become inactive. An inactive player may become active by announcing that e does so, unless the rules do not permit that player to become active. A frozen player who has been frozen for at least 90 days may increase eir activity level by announcing that e does so and indicating eir new activity level, unless the rules do not permit that player to change to that activity level. "Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively. "put in cold storage" is an unambiguous synonym for "frozen". Only an active player may vote, make proposals, hold office, or be a Judge of a CFJ. An inactive player may not be required by the rules to perform any duty or action unless the rules explicitly state that they can require inactive players to perform that duty or action. A frozen player may not be required by the rules to perform any duty or action. Not being Active is a Win-Preventing Condition. Rule 1016, as of 2002-11-04 11:21:00.00 (a) Each player has an activity level, which is either active or inactive. "Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively. (b) Whenever a player registers or reregisters, e is active. (c) A player may change eir activity level by announcing that e does so, provided that a week has passed since e last changed eir activity level. (d) Inactive players may not vote, make proposals, hold office, or be a Judge of a CFJ. An inactive player may not be required by the rules to perform any duty or action, unless the rules explicitly state that they can require inactive players to perform that duty or action. (e) This rule takes precedence over each other rule that regulates activity levels and the powers or duties that a player may have because of eir activity level. Rule 1016, as of 2003-09-22 03:00:00.00 Activity is a stuck player switch with values active and inactive. "Off hold" and "on hold" are unambiguous synonyms for "active" and "inactive", respectively. A player may flip eir activity, unless e has done so within the past week. Inactive players may not vote, make proposals, hold office, or be a judge of a CFJ. An inactive player may not be required by the rules to perform any duty or action, unless the rules explicitly state that they can require inactive players to perform that duty or action. This rule takes precedence over all other rules that regulate activity, or the powers or duties that a player may have because of eir activity. Rule 1020, as of 1999-10-24 23:43:00.00 The Official Name of this Nomic shall be Agora. Rule 1023, as of 1999-10-24 23:43:00.00 Whenever a Player is required to perform a certain action "as soon as possible", then: if the action is one that a Player is required to perform in the course of carrying out Official duties, then the Player is required to perform the action within a week, and no earlier than any other action which the performance of the duties of that Office already requires em to perform as soon as possible; otherwise, e is required to perform that action within a week, and no earlier than any other action e is already required to perform as soon as possible which is not an action performed in the course of carrying out Official duties. A Player who fails to observe these requirements commits the Class 2 Infraction of Tardiness. All Players are authorized to detect and report the commission of the Infraction of Tardiness. Activity of a purely discussionary nature is excluded from the ordering requirement, and may be conducted at any time. This Rule does not deprive actions which do not conform to its requirements of whatever effects they would otherwise have. Rather, this Rule defines the latest time at which actions to be performed "as soon as possible" may be performed without incurring a Penalty. It takes precedence over other Rules which define a later latest time for the performance of these actions. Other Rules may impose earlier latest times, and if so, this Rule defers to them. This Rule defers to Rules which describe the responsibilities of Players who are On Hold, and to any Rules which impose different requirements on the timing of Official Duties. Rule 1023, as of 1999-12-12 18:46:00.00 Whenever a Player is required to perform a certain action "as soon as possible", then: if the action is one that a Player is required to perform in the course of carrying out Official duties, then the Player is required to perform the action within a week, and no earlier than any other action which the performance of the duties of that Office already requires em to perform as soon as possible; otherwise, e is required to perform that action within a week, and no earlier than any other action e is already required to perform as soon as possible which is not an action performed in the course of carrying out Official duties. A Player who fails to observe these requirements commits the Class 2 Infraction of Tardiness. All Players are authorized to detect and report the commission of the Infraction of Tardiness. Activity of a purely discussionary nature is excluded from the ordering requirement, and may be conducted at any time. This Rule does not deprive actions which do not conform to its requirements of whatever effects they would otherwise have. Rather, this Rule defines the latest time at which actions to be performed "as soon as possible" may be performed without incurring a Penalty. It takes precedence over other Rules which define a later latest time for the performance of these actions. Other Rules may impose earlier latest times. Other Rules may impose different requirements on the timing of Official Duties and on the responsibilities of On Hold Players. Rule 1023, as of 2000-05-14 22:37:00.00 Whenever a Player is required to perform an action "as soon as possible", then e is required to perform the action within a week. A Player who fails to observe this requirement commits the Class 1 Infraction of Tardiness. All Players are authorized to detect and report the commission of the Infraction of Tardiness. This Rule does not deprive actions which do not conform to its requirements of whatever effects they would otherwise have. Rather, this Rule defines the latest time at which actions to be performed "as soon as possible" may be performed without incurring a penalty. Other Rules may grant extensions of the penalty-free period to Inactive Players without conflicting with this Rule. Rule 1023, as of 2002-04-04 10:01:00.00 Whenever a Player is required to perform an action "as soon as possible", then e is required to perform the action within a week. A Player who fails to observe this requirement commits the Class 1 Infraction of Tardiness. All Players are authorized to detect and report the commission of the Infraction of Tardiness. This Rule does not deprive actions which do not conform to its requirements of whatever effects they would otherwise have. Rather, this Rule defines the latest time at which actions to be performed "as soon as possible" may be performed without incurring a penalty. Other Rules may grant extensions of the penalty-free period to non-active Players without conflicting with this Rule. Rule 1023, as of 2002-11-04 11:21:00.00 A requirement to perform an action "as soon as possible" is a requirement to perform the action within a week. If a Player fails to observe such a requirement, and no other Rule defines a penalty for the failure, then the Player commits the Class 1 Infraction of Tardiness, which may be reported by any Player. This Rule does not prevent late actions from taking effect, but merely penalizes the Player for being late. Other Rules may grant extensions of the penalty-free period to non-active Players without conflicting with this Rule. Rule 103, as of 1999-10-24 23:43:00.00 At any time, there is exactly one Player who is the Speaker. The Speaker may not deregister or be deregistered for any reason, any other Rule to the contrary notwithstanding. Rule 1030, as of 1999-10-24 23:43:00.00 If two or more Rules with the same Power conflict with one another, then the Rule with the lower Number takes precedence. If at least one of the Rules in conflict explicitly says of itself that it defers to another Rule (or type of Rule) or takes precedence over another Rule (or type of Rule), then such provisions shall supercede the numerical method for determining precedence. If all of the Rules in conflict explicitly say that their precedence relations are determined by some other Rule for determining precedence relations, then the determinations of the precedence determining Rule shall supercede the numerical method for determining precedence. If two or more Rules claim to take precedence over one another or defer to one another, then the numerical method again governs. Rule 1036, as of 1999-10-24 23:43:00.00 As soon as possible after the Promotor receives a new Proposal, e shall place this Proposal in the Proposal Queue. The Proposal Queue is a list of Proposals, sorted in order of descending Priority. Proposals of the same priority are listed in the order they were proposed. A Proposal's Priority is an integer. All Proposals initially have a Priority of zero. A Proposal's Priority Cost is an integer multiple of the MUQ of P-Notes. The base Priority Cost for a Proposal is 1 P-Note, but this may be altered by other Rules. Rule 1036, as of 1999-11-28 23:53:00.00 As soon as possible after the Promotor receives a new Proposal, e shall place this Proposal in the Proposal Queue. The Proposal Queue is a list of Proposals, sorted in order of descending Priority. Proposals of the same priority are listed in the order they were proposed. A Proposal's Priority is an integer. All Proposals initially have a Priority of zero. A Proposal's Priority Cost is an integer multiple of the MUQ of P-Notes. The base Priority Cost for a Proposal is 1, but this may be altered by other Rules. Rule 1036, as of 2000-09-02 05:58:00.00 As soon as possible after the Promotor receives a new Proposal, e shall place this Proposal in the Proposal Pool. A Proposal's Distribution Cost is an integer multiple of the MUQ of Papyri. The base Distribution Cost of a Proposal is 1, but this may be altered by other Rules. Rule 1036, as of 2003-04-30 04:34:00.00 As soon as possible after the Promotor receives a new Proposal, e shall place this Proposal in the Proposal Pool. The base Distribution Cost of a Proposal is 1, but this may be altered by other Rules as long as it remains a positive integer. Rule 104, as of 1999-10-24 23:43:00.00 The Speaker for the first game shall be Michael Norrish. Rule 1042, as of 1999-10-24 23:43:00.00 Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy. Any Player can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in the Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent. Any Player can cause a Silent Player to become a Zombie by stating in the Public Forum that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged in the Public Forum that e has Abandoned the Game, e commits the Class 20 Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E then becomes a Zombie. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum that a Player has Abandoned the game, confirm or deny in the Public Forum that the Player has become a Zombie. The Registrar shall include in eir Report the most recent date on which each Player changed from being Noisy, Quiet or Silent to any of the others. Rule 1042, as of 2000-04-06 05:00:00.00 Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy. Any Player can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in the Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent. Any Player can cause a Silent Player to become a Zombie by stating in the Public Forum that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged in the Public Forum that e has Abandoned the Game, e commits the Class 15 Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E then becomes a Zombie. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum that a Player has Abandoned the game, confirm or deny in the Public Forum that the Player has become a Zombie. The Registrar shall include in eir Report the most recent date on which each Player changed from being Noisy, Quiet or Silent to any of the others. Rule 1042, as of 2000-05-14 22:37:00.00 Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy. Any Player can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in the Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent. Any Player can cause a Silent Player to become a Zombie by stating in the Public Forum that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged in the Public Forum that e has Abandoned the Game, e commits the Class 15 Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E then becomes a Zombie. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum that a Player has Abandoned the game, confirm or deny in the Public Forum that the Player has become a Zombie. Rule 1042, as of 2000-06-04 23:54:00.00 Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy. Any Player can cause another Active Noisy Player to become Quiet by stating publicly that e is doing so, and clearly identifying that Player. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent. Any Player can cause a Silent Player to become a Zombie by stating publicly that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged publicly that e has Abandoned the Game, e commits the Class 15 Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E then becomes a Zombie. In either case, the Registrar shall, as soon as possible after an public allegation that a Player has Abandoned the game, confirm or deny publicly that the Player has become a Zombie. Rule 1042, as of 2000-09-24 23:39:00.00 Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy. Any Player can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in the Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent. Any Player can cause a Silent Player to become a Zombie by stating in the Public Forum that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged in the Public Forum that e has Abandoned the Game, e commits the Class 15 Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E then becomes a Zombie. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum that a Player has Abandoned the game, confirm or deny in the Public Forum that the Player has become a Zombie. The Registrar shall include in eir Report the most recent date on which each Player changed from being Noisy, Quiet or Silent to any of the others. Rule 1042, as of 2001-04-08 22:08:00.00 Each Player is either Noisy, Quiet or Silent. Whenever a Player posts to the Public Forum, or a new Player registers, that Player is Noisy. Any Player who has not caused another Player to become Quiet within the last 24 hours can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in the Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent. Any Player can cause a Silent Player to become a Zombie by stating in the Public Forum that the Silent Player has Abandoned the game. If the Speaker is Silent, and it is alleged in the Public Forum that e has Abandoned the Game, e commits the Class 15 Crime of Speaker Abandonment. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. E then becomes a Zombie. In either case, the Registrar shall, as soon as possible after an allegation in the Public Forum that a Player has Abandoned the game, confirm or deny in the Public Forum that the Player has become a Zombie. The Registrar shall include in eir Report the most recent date on which each Player changed from being Noisy, Quiet or Silent to any of the others. Rule 1042, as of 2001-05-18 12:25:00.00 Each Player is always Noisy, Quiet, or Silent, but never more than one of these. Whenever a Player posts to a Public Forum, or a new Player registers, that Player is Noisy. Any Player who has not caused another Player to become Quiet within the last 24 hours can cause another Active Noisy Player to become Quiet by stating that e is doing so, and clearly identifying that Player, in a Public Forum. If a Player has been Quiet continuously for two weeks, e becomes Silent. If a Player has been Inactive continuously for two months, e becomes Silent. Any Player can make a Silent Player a Zombie by publicly alleging that the Silent Player has abandoned the game. A Player has abandoned the game if and only if e is Silent. As soon as possible after a public allegation that a Player has abandoned the game, the Registrar shall publicly confirm or deny that the Player is a Zombie. If a Speaker has abandoned the game, e commits the Class 15 Crime of Speaker Abandonment, to be detected and reported by any Player. E ceases to be Speaker, and the Speaker-Elect becomes Speaker. The previous Speaker then becomes a Zombie. Rule 1042, as of 2001-09-14 10:46:00.00 Each player is always Noisy, Quiet, or Silent, but never more than one of these. Whenever a player registers or posts to a public forum, that player is Noisy. A player who has not within the most recent 24 hours caused another player to become Quiet may cause another Active Noisy player to become Quiet by sending a message to a public forum in which e identifies the player and states that e causes that player to become Quiet. Whenever a player has been Quiet continuously for two weeks or has been Inactive continuously for two months, e becomes Silent. Any player may publicly allege that some other player has abandoned the game. A player has abandoned the game if and only if e is Silent. As soon as possible after a public allegation that a player has abandoned the game, the Registrar shall publicly confirm or deny the allegation. If the allegation is confirmed, then the following events shall occur in order: (i) if the Silent player is the Speaker, e commits the Class 15 Crime of Speaker Abandonment and ceases to be Speaker, and the Speaker-Elect becomes Speaker; (ii) the Silent player is deregistered. The Silent player shall be deemed to have been deregistered as of the timestamp of the message from the Registrar confirming the allegation. Rule 1042, as of 2002-04-04 10:01:00.00 Each player is always Noisy, Quiet, or Silent, but never more than one of these. Whenever a player registers or posts to a public forum, that player is Noisy. A player who has not within the most recent 24 hours caused another player to become Quiet may cause another Active Noisy player to become Quiet by sending a message to a public forum in which e identifies the player and states that e causes that player to become Quiet. Whenever a player has been Quiet continuously for two weeks, Inactive continuously for two months, or Frozen continuously for two years, e becomes Silent. Any player may publicly allege that some other player has abandoned the game. A player has abandoned the game if and only if e is Silent. As soon as possible after a public allegation that a player has abandoned the game, the Registrar shall publicly confirm or deny the allegation. If the allegation is confirmed, then the following events shall occur in order: (i) if the Silent player is the Speaker, e commits the Class 15 Crime of Speaker Abandonment and ceases to be Speaker, and the Speaker-Elect becomes Speaker; (ii) the Silent player is deregistered. The Silent player shall be deemed to have been deregistered as of the timestamp of the message from the Registrar confirming the allegation. Rule 1042, as of 2002-11-04 11:21:00.00 (a) Each player is always noisy, quiet, or silent, but never more than one of these. Whenever a player registers or posts to a public forum, that player is noisy. (b) A player who has not quietened another player in the past 24 hours may do so by publically identifying the player and stating that e causes that player to become quiet. (c) If a player has been quiet continuously for one month, or inactive continuously for three months, e becomes silent. (d) Any player may publish a Notice of Abandonment, identifying another player and alleging that that player has abandoned the game. A Notice of Abandonment is or becomes invalid if the player identified in it is not, or ceases to be, silent. Rule 1042, as of 2002-12-02 12:00:00.00 (a) Each player is always noisy, quiet, or silent, but never more than one of these. Whenever a player registers or posts to a public forum, that player is noisy. (b) A player who has not quietened another active, noisy player in the past 24 hours may cause another active, noisy player to become quiet by publically identifying the player and stating that e causes that player to become quiet. (c) If a player has been quiet continuously for one month, or inactive continuously for three months, e becomes silent. (d) Any player may publish a Notice of Abandonment, identifying another player and alleging that that player has abandoned the game. A Notice of Abandonment is or becomes invalid if the player identified in it is not, or ceases to be, silent. Rule 1042, as of 2002-12-08 11:51:00.00 (a) Each player is always noisy, quiet, or silent, but never more than one of these. Whenever a player registers or posts to a public forum, that player is noisy. (b) A player who has not quietened another player in the past 24 hours may do so by publically identifying the player and stating that e causes that player to become quiet. (c) If a player has been quiet continuously for one month, or inactive continuously for three months, e becomes silent. (d) Any player may publish a Notice of Abandonment, identifying another player and alleging that that player has abandoned the game. A Notice of Abandonment is or becomes invalid if the player identified in it is not, or ceases to be, silent. Rule 1042, as of 2002-12-30 12:00:00.00 (a) Each player is always noisy, quiet, or silent, but never more than one of these. Whenever a player registers or posts to a public forum, that player is noisy. (b) A player who has not quietened another active, noisy player in the past 24 hours may cause another active, noisy player to become quiet by publically identifying the player and stating that e causes that player to become quiet. (c) If a player has been quiet continuously for one month, or inactive continuously for three months, e becomes silent. (d) Any player may publish a Notice of Abandonment, identifying another player and alleging that that player has abandoned the game. A Notice of Abandonment is or becomes invalid if the player identified in it is not, or ceases to be, silent. Rule 1042, as of 2003-08-04 03:00:00.00 Noisiness is a stuck player switch with values noisy, quiet, and silent. A non-noisy player becomes noisy whenever e posts to a public forum. A player may flip another player's noisiness from noisy to quiet, unless e has done so for another player within the past 24 hours. If a player has been quiet continuously for one month, or inactive continuously for three months, e becomes silent. Any player may publish a Notice of Abandonment, identifying another player and alleging that that player has abandoned the game. A Notice of Abandonment is or becomes invalid if the player identified in it is not, or ceases to be, silent. Rule 1042, as of 2003-08-13 05:53:00.00 (a) Each player is always noisy, quiet, or silent, but never more than one of these. Whenever a player registers or posts to a public forum, that player is noisy. (b) A player who has not quietened another active, noisy player in the past 24 hours may cause another active, noisy player to become quiet by publically identifying the player and stating that e causes that player to become quiet. (c) If a player has been quiet continuously for one month, or inactive continuously for three months, e becomes silent. (d) Any player may publish a Notice of Abandonment, identifying another player and alleging that that player has abandoned the game. A Notice of Abandonment is or becomes invalid if the player identified in it is not, or ceases to be, silent. Rule 1042, as of 2003-09-01 14:10:00.00 Noisiness is a stuck player switch with values noisy, quiet, and silent. A non-noisy player becomes noisy whenever e posts to a public forum. A player may flip another player's noisiness from noisy to quiet, unless e has done so for another player within the past 24 hours. If a player has been quiet continuously for one month, or inactive continuously for three months, e becomes silent. Any player may publish a Notice of Abandonment, identifying another player and alleging that that player has abandoned the game. A Notice of Abandonment is or becomes invalid if the player identified in it is not, or ceases to be, silent. Rule 1043, as of 1999-10-24 23:43:00.00 A Player other than the Speaker may deregister from Agora by sending a message to the Public Forum announcing eir deregistration. A Player who deregisters in this fashion ceases to be a Player effective at the time date-stamped on that message, and any attempts by em to reregister before thirty days have passed are without effect. This Rule takes precedence over Rules which would cause em to be reregistered before thirty days have passed after eir deregistration. Rule 1043, as of 2000-06-04 23:54:00.00 A Player other than the Speaker may deregister from Agora by sending a public message announcing eir deregistration. A Player who deregisters in this fashion ceases to be a Player effective at the time date-stamped on that message, and any attempts by em to reregister before thirty days have passed are without effect. This Rule takes precedence over Rules which would cause em to be reregistered before thirty days have passed after eir deregistration. Rule 1044, as of 1999-10-24 23:43:00.00 Each Unique Patent Title is a Patent Title. If a person is awarded a Unique Patent Title, then it shall automatically be revoked from any person already holding that Title. Rule 1044, as of 2001-02-18 22:16:00.00 Each Unique Patent Title is a Patent Title. If a person is awarded a Unique Patent Title, then it shall automatically be revoked from any person already Bearing that Title. Rule 1048, as of 1999-10-24 23:43:00.00 A Rule Change that Creates a new Rule may specify an existing Category to which the new Rule will be assigned. If it does not, the Rulekeepor shall choose the new Rule's Category. When doing so, the Rulekeepor may create a new Rule Category and assign the Rule to this new Category. The Rulekeepor may remove an empty Rule Category as e sees fit. If the Rulekeepor creates or removes a Category, e must announce it in the Public Forum no later than the first subsequent publication of the Logical Ruleset. The Rulekeepor is authorized to change the name of a Rule Category or change the Category to which a Rule is assigned Without Objection. Rule 1048, as of 2001-05-18 12:25:00.00 A Rule Change that Creates a new Rule may specify an existing Category to which the new Rule will be assigned. If it does not, the Rulekeepor shall choose the new Rule's Category. When doing so, the Rulekeepor may create a new Rule Category and assign the Rule to this new Category. The Rulekeepor may remove an empty Rule Category as e sees fit. If the Rulekeepor creates or removes a Category, e must publicly announce it no later than the first subsequent publication of the Logical Ruleset. The Rulekeepor is authorized to change the name of a Rule Category or change the Category to which a Rule is assigned Without Objection. Rule 105, as of 1999-10-24 23:43:00.00 A Rule Change is any of the following: * The enactment of a new Rule; * The repeal of an existing Rule; * The amendment of the text of an existing Rule; or * Any change to a substantive property of a Rule other than its text. A "substantive property of a Rule" is any property of that Rule (other than its text) which determines in part or in full the ability of that Rule to govern by itself or in conjunction with other Rules. Rule 1051, as of 1999-10-24 23:43:00.00 There exists the Office of Rulekeepor, whose responsibility it is to maintain a list of all Rules. The Rulekeepor's Report includes the Short Logical Ruleset. Rule 1051, as of 2000-05-14 22:37:00.00 There exists the Office of Rulekeepor, whose responsibility it is to maintain a list of all the Rules of Agora. Rule 1051, as of 2000-09-02 05:58:00.00 There exists the Office of Rulekeepor, whose responsibility it is to maintain a list of all the Rules of Agora. The Rulekeepor's Report includes the Short Logical Ruleset. Eir Monthly Report includes the Full Logical Ruleset. Rule 1051, as of 2002-02-25 12:56:00.00 The Rulekeepor is an office; its holder is responsible for maintaining the text of the rules of Agora. The Rulekeepor's Weekly Report shall include the Short Logical Ruleset. The Rulekeepor's Monthly Report shall include the Full Logical Ruleset. Rule 106, as of 1999-10-24 23:43:00.00 All Proposals made and distributed in the proper way shall be voted upon. A Proposal shall be adopted if and only if it receives the required number of votes and if Quorum is achieved. Rule 1062, as of 1999-10-24 23:43:00.00 Let there be an Entity called the Kudo (plural: Kudos). The amount of Kudos a Player holds is called eir Honour. All Players possess at all times an integral number of Kudos not less than 0. A new Player, or a Player with no Kudo record starts with 20 Kudos. If a Player is deregistered but returns within three months, e starts with the same number of Kudos e had when e left. If e returns after a longer time than three months, e is treated as a new Player with respect to Kudos. Rule 1062, as of 2000-11-02 13:12:00.00 A Player's Honor is a measure of that Player's honor, measured in Kudos. The Honor of each Player is at all times a non-negative integer. A Player whose Honor is greater than 30 Kudos is a Samurai. New Players join the Game with an Honor of 20 Kudos. If a Player re-registers within three months of leaving Agora, e starts with the Honor e had at deregistration. Otherwise, a re-registering Player starts with the same Honor as a New Player. Rule 1062, as of 2001-04-08 22:08:00.00 (repealed) Rule 1064, as of 1999-10-24 23:43:00.00 If a Player is mandated by the Rules to maintain a set of records, these records must be available for public perusal, unless such records are designated by the Rules as private. A Player who maintains such records must provide a copy of these Records to any other Player upon request within one week. If e fails to so provide a copy of the requested records within one week, e commits Unlawful Nondisclosure, a Class 2 Crime, unless the Records are unavailable for reasons beyond eir control and e reports this fact, with explanation, within one week. For the purpose of this Rule, all records pertaining to Votes currently in progress, excluding the text of the Proposals under consideration, are designated as private until the end of the Voting Period. Rule 1064, as of 2001-05-18 12:25:00.00 If a Player is mandated by the Rules to maintain a set of records, these records must be available for perusal, unless such records are designated by the Rules as private. A Player who maintains such records must provide a copy of these Records to any other Player upon request within one week. If e fails to so provide a copy of the requested records within one week, e commits Unlawful Nondisclosure, a Class 2 Crime, unless the Records are unavailable for reasons beyond eir control and e reports this fact, with explanation, within one week. For the purpose of this Rule, all records pertaining to Votes currently in progress, excluding the text of the Proposals under consideration, are designated as private until the end of the Voting Period. Rule 1069, as of 1999-10-24 23:43:00.00 A Rule's Amendment Number is equal to the number of times a Rule having that Rule Number has been amended. The default Amendment Number is zero; this is the value of a Rule's Amendment Number when the Rule is Created, and it is the value of the Amendment Number of every Rule unless it is specified by the Rules to be otherwise. A Rule's Amendment Number shall be displayed in Official copies of the Ruleset, appended to the Rule Number, and separated by a forward slash. Responsibility is given to the Rulekeepor to accurately update Amendment Numbers. Amendment Numbers may be used for Official purposes and in Official documents to distinguish between old versions of a Rule and the Rule's current text. Rule 107, as of 1999-10-24 23:43:00.00 Any proposed Rule Change must be written down (or otherwise communicated in valid media) before it is voted on. If adopted, it must guide play in the form in which it was voted on. For the purposes of this rule, print and electronic media, including mailing lists, are valid media. Rule 1079, as of 1999-10-24 23:43:00.00 When a rule requires a random choice, that choice shall be made among all the possible choices with equal probability. Because of the impossibility of finding a truly random test, "equal", for the purposes of the above statement, shall mean "reasonably close to equal". It is up to common sense to determine what is reasonably close to equal; however, the burden of proof of a method's randomness lies with the Player who used the method. The probability of a Platonic solid or coin, which is not specially weighted, falling on any given face is, for the purposes of this Rule, close enough to equal to satisfy the above requirement. The Speaker shall make all random determinations required by the Rules except when the Rules specify another party to make the determination. Rule 1079, as of 2002-08-29 10:16:00.00 (a) When a Rule requires a random choice to be made, then the choice shall be made using whatever probability distribution among the possible outcomes the Rules provide for making that choice. If the Rules do not specify a probability distribution, then a uniform probability distribution shall be used. (b) Where the Rules do not indicate who is required to make a particular random choice, it shall be made by the Speaker. (c) When making a random choice as required by the Rules, a Player may rely on any physical or computational process whose probability distribution among the possible outcomes is reasonably close to that required by the Rules. (d) For the purposes of this Rule, tossing a platonic solid or coin that is not specially weighted has a probability distribution among the possible outcomes that is reasonably close to uniform. (e) For other methods, the Courts are the final arbiter of whether a method's probability distribution among the possible outcomes is reasonably close to that required by the Rules. Rule 108, as of 1999-10-24 23:43:00.00 A given form of a Rule may not have effects earlier than the moment it came to have that form. The form of a Rule consists of its text and other substantive properties. No Rule Change may have retroactive application. Rule 112, as of 1999-10-24 23:43:00.00 Ways for a Player to Win a Game may be defined by other Rules. Also, ways to prevent a Player from Winning a Game may be defined by other Rules. A Player Wins whenever a Win condition defined by one or more of those Rules occurs for that Player, provided that no Win-Preventing conditions are also occurring at that time for that Player. Rule 112, as of 2002-09-20 10:20:00.00 A Player is eligible to Win the Game while e meets at least one Win Condition, and does not meet any Win-Preventing Conditions. Any Player may publish a Notice of Victory that lists all Players eligible to Win the Game, and (for each listed Player) identifies at least one Win Condition met by that Player. If this information is accurate, then the listed Players Win the Game. This is the only way to Win the Game. If a Player would otherwise Win the Game due to other Rules, then e instead meets a Win Condition for one week (and may Win the Game as described above). Rule 112, as of 2003-05-13 01:58:00.00 (repealed) Rule 115, as of 1999-10-24 23:43:00.00 Rule Changes that affect Rules needed to allow or apply Rule Changes are as permissible as other Rule Changes. Even Rule Changes that amend or repeal their own authority are permissible. No Rule Change or type of move is impermissible solely on account of the self-reference or self-application of a Rule. Rule 115, as of 2001-06-08 09:14:00.00 Rule Changes that affect Rules needed to allow or apply Rule Changes are as permissible as other Rule Changes. Even Rule Changes that amend or repeal their own authority are permissible. No Rule Change or type of move is impermissible solely on account of the self-reference or self-application of a Rule. Rule 1274, as of 1999-10-24 23:43:00.00 An Index (plural: Indices) is a Nomic Property. The value of an Index shall be either a non-negative real number or the special value Unanimity. An Index of Unanimity is greater than any other Index. When comparing other Indices, the Index which is numerically greater is the greater Index. Rule 1322, as of 1999-10-24 23:43:00.00 A given Rule Change shall not take effect unless the Power of the instrument which specified it is at least as great as the greater of the current Power of the Rule to be Changed (if any) and the Power the Rule would have after the Change (if any). Rule 1339, as of 1999-10-24 23:43:00.00 Exact precision is required in the specification of Rule Changes; any ambiguity or irregularity in the specification of a Rule Change causes it to be void and without effect. Variations in whitespace or capitalization in the quotation of text in an existing Rule to be removed or replaced does not create an irregularity or ambiguity, for the purpose of this Rule. Any other variation, however, does. Rule 1349, as of 1999-10-24 23:43:00.00 The Rulekeepor shall give each newly-enacted Rule a Number for reference when it is created. The Number of a Rule shall be the least integer greater than all other Numbers previously given to a Rule (including numbers assigned to Rules later determined to have been incorrectly enacted), or 301, whichever is greater. Once a Rule has been given a Rule Number, it shall not be changed except as specified in the Rules. Rule 1365, as of 1999-10-24 23:43:00.00 There shall exist a type of Application called an Application to Submit an Opinion. Such an Application, if effective, has the effect of annotating a Judgement or Dismissal in a given Call for Judgement. In order for such an Application to have effect upon Execution, it must satisfy the following requirements: * It must clearly indicate to which CFJ it applies. * It must be labeled as either a Concurring Opinion or a Dissenting Opinion. * It must indicate whether the Judgement or Dismissal to which it applies is that of the Judge or that of the Appeals Court. * It must be accompanied by reasons and arguments, which may include, but are not necessarily limited to, citations of deciding Rules, past Judgements, and Game Custom. * It must bear the Signatures of at least two Players. * It must be Executed no earlier than the submission of the Judgement or Dismissal to which it applies, and no later than one week after the publication by the Clerk of the Courts of that Judgement or Dismissal. An Application to Submit an Opinion is Executed by submitting it to the Clerk of the Courts. Such an Application, having been Executed and having met all the requirements for effectiveness, is also called an Opinion. It is also referred to as a Concurring Opinion or a Dissenting Opinion, as indicated in the Opinion. Once an Application to Submit an Opinion is Executed and takes effect, the Clerk of the Courts must distribute the Opinion to all Players as soon as possible. Furthermore, the Opinion must be appended to the Legal Judgement or Dismissal. Rule 1365, as of 2001-06-08 09:14:00.00 There shall exist a type of Application called an Application to Submit an Opinion. Such an Application, if effective, has the effect of annotating a Judgement or Dismissal in a given Call for Judgement. In order for such an Application to have effect upon submission, it must satisfy the following requirements: * It must clearly indicate to which CFJ it applies. * It must be labeled as either a Concurring Opinion or a Dissenting Opinion. * It must indicate whether the Judgement or Dismissal to which it applies is that of the Judge or that of the Appeals Court. * It must be accompanied by reasons and arguments, which may include, but are not necessarily limited to, citations of deciding Rules, past Judgements, and Game Custom. * It must bear the Signatures of at least two Players. * It must be submitted no earlier than the submission of the Judgement or Dismissal to which it applies, and no later than one week after the publication by the Clerk of the Courts of that Judgement or Dismissal. An Application to Submit an Opinion is submitted by submitting it to the Clerk of the Courts. Such an Application, having been submitted and having met all the requirements for effectiveness, is also called an Opinion. It is also referred to as a Concurring Opinion or a Dissenting Opinion, as indicated in the Opinion. Once an Application to Submit an Opinion is submitted and takes effect, the Clerk of the Courts must distribute the Opinion to all Players as soon as possible. Furthermore, the Opinion must be appended to the Legal Judgement or Dismissal. Rule 1365, as of 2002-05-24 11:19:00.00 There shall exist a type of Application called an Application to Submit an Opinion. Such an Application, if effective, has the effect of annotating a Judgement in a given Call for Judgement. In order for such an Application to have effect upon submission, it must satisfy the following requirements: * It must clearly indicate to which CFJ it applies. * It must be labeled as either a Concurring Opinion or a Dissenting Opinion. * It must indicate whether the Judgement to which it applies is that of the Judge or that of the Appeals Court. * It must be accompanied by reasons and arguments, which may include, but are not necessarily limited to, citations of deciding Rules, past Judgements, and Game Custom. * It must bear the Signatures of at least two Players. * It must be submitted no earlier than the submission of the Judgement to which it applies, and no later than one week after the publication by the Clerk of the Courts of that Judgement. An Application to Submit an Opinion is submitted by submitting it to the Clerk of the Courts. Such an Application, having been submitted and having met all the requirements for effectiveness, is also called an Opinion. It is also referred to as a Concurring Opinion or a Dissenting Opinion, as indicated in the Opinion. Once an Application to Submit an Opinion is submitted and takes effect, the Clerk of the Courts must distribute the Opinion to all Players as soon as possible. Furthermore, the Opinion must be appended to the Legal Judgement. Rule 1367, as of 1999-10-24 23:43:00.00 There shall exist a subset of the Patent Titles known as Degrees. A Patent Title is only a Degree if it is specifically made such by a Rule. A person may use a Degree with eir name for any official or unofficial business if and only if e currently possesses that Degree. Persons may come to possess Degrees only as specified in the Rules. Once a person possesses a Degree, e shall keep that Degree forever. The Registrar shall note in eir report which persons possess which Degrees. This Rule takes precedence over any Rule specifying default properties of Patent Titles. "Granting a Degree" and "awarding a Degree" are synonymous. A Player who has been awarded a Degree possesses that Degree. Rule 1367, as of 2000-05-14 22:37:00.00 There shall exist a subset of the Patent Titles known as Degrees. A Patent Title is only a Degree if it is specifically made such by a Rule. A person may use a Degree with eir name for any official or unofficial business if and only if e currently possesses that Degree. Persons may come to possess Degrees only as specified in the Rules. Once a person possesses a Degree, e shall keep that Degree forever. This Rule takes precedence over any Rule specifying default properties of Patent Titles. "Granting a Degree" and "awarding a Degree" are synonymous. A Player who has been awarded a Degree possesses that Degree. Rule 1367, as of 2001-02-18 22:16:00.00 There shall exist a subset of the Patent Titles known as Degrees. A Patent Title is only a Degree if it is specifically made such by a Rule. A person may use a Degree with eir name for any official or unofficial business if and only if e currently Bears that Degree. Persons may come to Bear Degrees only as specified in the Rules. Once a person Bears a Degree, e shall keep that Degree forever. This Rule takes precedence over any Rule specifying default properties of Patent Titles. "Granting a Degree" and "awarding a Degree" are synonymous. A Player who has been awarded a Degree Bears that Degree. Rule 1368, as of 1999-10-24 23:43:00.00 The following Degrees are hereby made legal: - Associate of Nomic (A.N.) - Bachelor of Nomic (B.N.) - Doctor of Nomic History (D.N. Hist) - Master of Nomic (M.N.) - Doctor of Nomic Philosophy (D.N.Phil) Degrees shall be ranked in the order they appear in this Rule, with Degrees listed latest in the Rule being ranked higher than Degrees listed earlier. The abbreviations in parentheses are not part of the actual Degree. Rule 1369, as of 1999-10-24 23:43:00.00 A Thesis (plura: Theses) shall be an essay whose topic is any facet of Agora Nomic, or Nomic in general. The topic should be substantially different from all other Theses previously approved, but this is not a requirement. Rule 1369, as of 2001-01-29 00:01:00.00 A Thesis (plural: Theses) shall be an essay whose topic is any facet of Agora Nomic, or Nomic in general. The topic should be substantially different from all other Theses previously approved, but this is not a requirement. Rule 1370, as of 1999-10-24 23:43:00.00 A Degree is Granted by the operation of an instrument of sufficient Power specifying the Degree to be Granted, and its recipient. The sufficient Power required to Grant a Degree is determined by the Degree to be Granted. All conditions established by this and other Rules for the Granting of the named Degree must have been fulfilled before the Degree may be Granted. No Degree may be Granted to any recipient unless the recipient has posted a Thesis to the Public Forum authored by eirself, along with a statement explicitly indicating that the Thesis is being submitted with the intent to qualify for a Degree. The Rulekeepor shall retain a copy of each Thesis posted in this manner. The Degree of Bachelor of Nomic shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words, and unless the instrument Granting the Degree has Power of at least 1. The Degree of Doctor of Nomic History shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words and contains a narrative covering significant events which have occured in Agora within at least the last eight weeks, and unless the instrument Granting the Degree has Power of at least 2. The Degree of Master of Nomic shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words, and unless the instrument Granting the Degree has Power of at least 2. The Degree of Doctor of Nomic Philosophy shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words, unless the intended recipient has also posted in the Public Forum an additional creative work authored by emself whose topic or theme is related to Agora or Nomic in general, and unless the instrument Granting the Degree has Power of at least 3. Rule 1370, as of 2001-01-29 00:01:00.00 A Degree is Granted by the operation of an instrument of sufficient Power specifying the Degree to be Granted, and its recipient. The sufficient Power required to Grant a Degree is determined by the Degree to be Granted. All conditions established by this and other Rules for the Granting of the named Degree must have been fulfilled before the Degree may be Granted. No Degree may be Granted to any recipient unless the recipient has posted a Thesis to the Public Forum authored by emself, along with a statement explicitly indicating that the Thesis is being submitted with the intent to qualify for a Degree. The Rulekeepor shall retain a copy of each Thesis posted in this manner. The Degree of Bachelor of Nomic shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words, and unless the instrument Granting the Degree has Power of at least 1. The Degree of Doctor of Nomic History shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words and contains a narrative covering significant events which have occurred in Agora within at least the last eight weeks, and unless the instrument Granting the Degree has Power of at least 2. The Degree of Master of Nomic shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words, and unless the instrument Granting the Degree has Power of at least 2. The Degree of Doctor of Nomic Philosophy shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words, unless the intended recipient has also posted in the Public Forum an additional creative work authored by emself whose topic or theme is related to Agora or Nomic in general, and unless the instrument Granting the Degree has Power of at least 3. Rule 1370, as of 2001-05-18 12:25:00.00 A Degree is Granted by the operation of an instrument of sufficient Power specifying the Degree to be Granted, and its recipient. The sufficient Power required to Grant a Degree is determined by the Degree to be Granted. All conditions established by this and other Rules for the Granting of the named Degree must have been fulfilled before the Degree may be Granted. No Degree may be Granted to any recipient unless the recipient has published a Thesis authored by emself, along with a statement explicitly indicating that the Thesis is being submitted with the intent to qualify for a Degree. The Rulekeepor shall retain a copy of each Thesis posted in this manner. The Degree of Bachelor of Nomic shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words, and unless the instrument Granting the Degree has Power of at least 1. The Degree of Doctor of Nomic History shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words and contains a narrative covering significant events which have occurred in Agora within at least the last eight weeks, and unless the instrument Granting the Degree has Power of at least 2. The Degree of Master of Nomic shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words, and unless the instrument Granting the Degree has Power of at least 2. The Degree of Doctor of Nomic Philosophy shall not be Granted unless the Thesis submitted for that Degree contains at least 500 words, unless the intended recipient has also published an additional creative work authored by emself whose topic or theme is related to Agora or Nomic in general, and unless the instrument Granting the Degree has Power of at least 3. Rule 1370, as of 2002-05-24 11:19:00.00 A person becomes a Candidate for a Degree when e publishes a Thesis, authored by emself, along with a statement explicitly indicating that the Thesis is being submitted with the intent to qualify for a particular Degree. If the Candidate is a Player, e may choose the first member of eir Thesis Committee, called eir Chair; for non-players, the Speaker will serve as Chair. The Chair's Opposite is defined as the Player who most often voted in the opposite manner of the Chair in the last quarter; the Opposite becomes the second committee member. The Chair and eir Opposite will select, as soon as possible, and by mutual agreement, the third member of the committee. The Chair of the Thesis Committee for a particular Candidate may grant that Degree to the Candidate if and only if: * the Candidate has satisfied all prerequisites in the rules for the award of that Degree; * a majority of members of the Thesis Committee agree that the Thesis produced by the Candidate is worthy of the Degree to be granted; and * fewer than seven years have passed since the time the Thesis Committee was formed. The Rulekeepor shall retain a copy of each Thesis approved by its Thesis Committee. The Degree of Associate of Nomic requires a Thesis of at least 150 words. A Candidate who already holds an AN Degree receives a credit of 100 words towards the Thesis requirement for any higher Degree, unless the Candidate also holds a BN Degree. The Degree of Bachelor of Nomic requires a Thesis of at least 500 words. A Candidate who already holds an BN Degree receives a credit of 250 words towards the Thesis requirement for any higher Degree. The Degree of Doctor of Nomic History requires a Thesis of at least 750 words and containing a narrative covering significant events which have occurred in Agora within the eight weeks prior to the publication of the Thesis. The Degree of Master of Nomic requires a Thesis of at least 750 words. The Degree of Doctor of Nomic Philosophy requires a Thesis of at least 1000 words, and that the candidate has also published an additional creative work authored by emself whose topic or theme is related to Agora or Nomic in general. Rule 1370, as of 2003-03-19 00:00:00.00 A person becomes a Candidate for a Degree when e publishes a Thesis Draft, authored by emself, along with a statement explicitly indicating that the Thesis Draft is being submitted with the intent to qualify for a particular degree. If the Candidate is a Player, e may choose another Player to be the first member of eir Thesis Committee, called eir Chair, with the Chair's consent. For non-players, or if no other Player consents to be the Chair within one month of draft submission, the Speaker will serve as Chair. If the Speaker is neither the Chair nor the Candidate, the Speaker shall appoint a Player who is neither the Chair nor the Candidate to be the second Committee member. Otherwise, the Justiciar shall so appoint, unless the Chair or the Candidate is the Justiciar, in which case the Clerk of the Courts shall so appoint. The two Committee members shall then select, by mutual consent, a third person who is not the Candidate to be the third Committee member. The Committee shall examine the Candidate and eir Thesis to determine eir qualifications for the Degree. The Candidate may publish a new Thesis Draft at any time, in response to Committee requests or of eir own choosing, by indicating it is a new Thesis Draft for the same Degree. If the Committee is dissolved without granting a degree, the Committee ceases to be a Committee, and the Candidate ceases to be a Candidate, and any existant Thesis Draft must be republished and subject to a new Committee selection to be eligible for a Degree. The Chair of a Thesis Committee may dissolve the Committee without granting a degree, with the consent of at least one other Committee member. To so dissolve, the Chair must publish a notice of intent to dissolve at least 14 days before dissolving. The Candidate may so dissolve the Committee at any time by public announcement. The Chair of the Thesis Committee for a particular Candidate may award that Degree to the Candidate if and only if: * the Candidate has satisfied all prerequisites in the rules for the award of that Degree; * a majority of members of the Thesis Committee agree that the most recent Thesis draft produced by the Candidate is worthy of the Degree to be granted; and * fewer than seven years have passed since that Committee was formed. Each Committee Member may have up to 14 days after a Degree is awarded to publish a Commentary for the Thesis. After that time, the Chair shall publish the most recent Thesis Draft along with all Commentary so published. This combined publication shall become the Final Thesis. Upon publication of this Final Thesis the Committee members cease to be Committee members for that Thesis. The Rulekeepor shall retain a copy of each Final Thesis. Rule 1375, as of 1999-10-24 23:43:00.00 A Speaker who goes On Hold while e is still Speaker commits the Class 10 Crime of Speaker Inactivity. If the Speaker is On Hold, a Speaker Transition occurs. Rule 1375, as of 2002-04-04 10:01:00.00 A Speaker who ceases to be active while e is still Speaker commits the class 10 crime of Speaker Inactivity. Whenever the Speaker is not active, a Speaker Transition occurs. Rule 1377, as of 1999-10-24 23:43:00.00 There exists the Office of Herald, whose responsibility it is to keep track of Honour, and to be the Recordkeepor of Indulgences. The Herald's Report includes the following: i) The Honour of every Entity that has been a Player at any time within the last three months, and the changes thereof since the last posting of the Herald's Report. ii) The reason for each such change. In the case of a Player-initiated change, this includes any justification provided by the Player. iii) The Currency Records for Indulgences. iv) The number of Blots staining each Player and Fugitive from Justice. Rule 1377, as of 2000-05-14 22:37:00.00 There exists the Office of Herald, whose responsibility it is to keep track of Honour, and to be the Recordkeepor of Indulgences. The Herald's Report shall include the following: (i) The Honour of each entity that has been a Player within the last three months, and the changes thereto since the last posting of the Report. (ii) The reason for each such change. In the case of a Player-initiated change, this includes any justification provided by the Player. (iii) The number of Blots staining the records of each Player and Fugitive from Justice. (iv) A list of each Patent Title with Historical Significance that has been awarded and not subsequently revoked, and to whom it has been awarded. (v) A list of Degrees which have been granted, and which persons possess them. Rule 1377, as of 2001-02-18 22:16:00.00 There exists the Office of Herald, whose responsibility it is to keep track of Honour, and to be the Recordkeepor of Indulgences. The Herald's Report shall include the following: (i) The Honour of each entity that has been a Player within the last three months, and the changes thereto since the last posting of the Report. (ii) The reason for each such change. In the case of a Player-initiated change, this includes any justification provided by the Player. (iii) The number of Blots staining the records of each Player and Fugitive from Justice. (iv) A list of each Patent Title with Historical Significance that at least one person Bears and that is not a Degree, with a list of which persons Bear it. (v) A list of Degrees which have been granted, and which persons Bear them. Rule 1377, as of 2001-04-08 22:08:00.00 There exists the Office of Herald, whose responsibility it is to keep track of Blots and to be the Recordkeepor of Indulgences. The Herald's Report shall include the following: (i) The number of Blots staining the records of each Player and Fugitive from Justice. (ii) A list of each Patent Title with Historical Significance that at least one person Bears and that is not a Degree, with a list of which persons Bear it. (iii) A list of Degrees which have been granted, and which persons Bear them. Rule 1377, as of 2002-02-25 12:56:00.00 The Herald is an office; its holder is recordkeepor of Indulgences and is responsible for keeping track of Blots. The Herald's Report shall include the following: (i) The number of Blots staining the records of each Player and Fugitive from Justice. (ii) A list of each Patent Title with Historical Significance that at least one person Bears and that is not a Degree, with a list of which persons Bear it. (iii) A list of Degrees which have been granted, and which persons Bear them. Rule 1377, as of 2002-03-25 12:03:00.00 The Herald is an office; its holder is recordkeepor of Indulgences and is responsible for keeping track of Blots. The Herald's Report shall include the following: (i) The Stain of each Player and Fugitive from Justice. (ii) A list of each Patent Title with Historical Significance that at least one person Bears and that is not a Degree, with a list of which persons Bear it. (iii) A list of Degrees which have been granted, and which persons Bear them. Rule 1377, as of 2003-04-30 04:34:00.00 The Herald is an office; its holder is responsible for keeping track of Blots. The Herald's Report shall include the following: (i) The Stain of each Player and Fugitive from Justice. (ii) A list of each Patent Title with Historical Significance that at least one person Bears and that is not a Degree, with a list of which persons Bear it. (iii) A list of Degrees which have been granted, and which persons Bear them. Rule 1377, as of 2004-05-02 05:00:00.00 The Herald is an office; its holder is responsible for keeping track of Blots. The Herald's Weekly Report shall include the following: (i) The Stain of each Player and Fugitive from Justice. (ii) A list of each Patent Title with Historical Significance that at least one person Bears and that is not a Degree, with a list of which persons Bear it. (iii) A list of Degrees which have been granted, and which persons Bear them. Rule 1378, as of 1999-10-24 23:43:00.00 A single Kudo shall be transferred from one Player (the "Victim") to a second Player (the "Beneficiary") when a Player (the "Transferer") sends a message to the Herald indicating that e is transferring a Kudo from the Victim to the Beneficiary, and all the following conditions hold: a) the Transferer has not, during the current Nomic Week, previously caused two or more Kudo transfers; b) the Transferer is not the same Player as the Beneficiary; c) The Transferer has not, during the current Nomic Week, previously transferred a Kudo away from the Victim or to the Beneficiary; d) the Victim has at least one Kudo; and e) the message contains a justification for the transfer. This Rule does not in any way prohibit other Rules from causing changes to a Player's Honour. Rule 1378, as of 2000-11-02 13:12:00.00 A Notice of Honor is a public message containing exactly one Victim (a Player whose Honor shall be decreased), exactly one Beneficiary (a Player whose Honor shall be increased) and the reason why each was selected. Any Player may execute a Notice of Honor provided that following conditions hold: a) E has not already executed two or more Notices of Honor during the current Nomic Week. b) E is not also the Beneficiary. c) E has not already executed a Notice of Honor during the current Nomic Week naming the same Victim. d) The Victim has an Honor of at least one Kudo. The effect of a Notice of Honor is to reduce the Honor of the Victim by one Kudo and to increase the Honor of the Beneficiary by one Kudo. Rule 1378, as of 2001-04-08 22:08:00.00 (repealed) Rule 1397, as of 1999-10-24 23:43:00.00 An Organization shall only be dissolved when the Rules or the Organization's SLC require it. An Organization shall be required to be dissolved whenever any of the following conditions are true: i) The Jurisdiction of its SLC becomes empty, and there is no provision for this to change. ii) The continued existence of the Organization would require that the Organization have no legal Administrator. iii) The continued existence of the Organization would require that the Organization have no legal Executor. iv) The continued existence of the Organization would require that the Organization have no legal Maintainer for its SLC. v) The SLC of the Organization requires the Organization to dissolve. This is a Voluntary Dissolution, all other dissolutions are Administrative Dissolutions. The Notary is required to detect when an Administrative Dissolution takes place. As soon as possible after an Organization dissolves, for any reason, the Notary shall report that dissolution to the Public Forum. All Organizations cease to exist upon dissolution. Other Rules can require an Organization to dissolve under other circumstances. Rule 1397, as of 2000-05-14 22:37:00.00 An Organization shall be dissolved only when the Rules or the Organization's SLC requires it. An Organization shall be required to be dissolved whenever any of the following conditions is true: (i) the Jurisdiction of its SLC becomes empty, and there is no provision for this to change; (ii) the continued existence of the Organization would require that the Organization not have all of a legal Administrator, a legal Executor, and a legal Maintainer for its SLC; or (iii) the SLC of the Organization requires the Organization to dissolve. Requirement to dissolve by condition (iii) is Voluntary. Any other requirement to dissolve is Administrative. The Notary shall detect when an Administrative Dissolution takes place. Each Organization ceases to exist upon its dissolution. Other Rules may require an Organization to dissolve under other circumstances. Rule 1397, as of 2001-07-15 17:29:00.00 A Organization shall cease to exist only as specified by its Charter or by the Rules. An Organization shall cease to exist if it would otherwise lack a property that Organizations are required to have. Rule 1430, as of 1999-10-24 23:43:00.00 Whenever a Rule is changed in any way, the Rulekeepor shall record a historical annotation to the Rule giving the type of change, the source of the Change (that is, a reference to the Proposal and its Proposer, or Rule or other entity which mandated the Change) , and the date upon which the change took effect. Other Rules may require additional information to appear in an annotation for certain types of Rule Change. Such an annotation does not in any way affect the Rule itself, is not part of the text of the Rule, and is not a Rule Change in its own regard. The Rulekeepor shall indicate all annotations in such a way that they are readily distinguished from the text of the Rule. When a Rule is repealed, all annotations attached to it are discarded, and need not appear in the published Ruleset. Rule 1431, as of 1999-10-24 23:43:00.00 A Claim of Error is a message posted to the Public Forum to the effect that a specific post to the Public Forum misrepresents the actual Game State, and documenting the nature of the error. A Response to a Claim of Error consists in posting to the Public Forum either a denial of the Claim or an admission of the Claim. If the Claim is admitted, then the Player making the admission is required to post a corrected version of the relevant portion of the message which was in error, before one week passes from the time the Claim of Error was made. A Player who admits a Claim but does not publish a correction is deemed not to have Responded to that Claim. A Response must be provided by the Player who is required by the Rules to publish the information subject to a Claim within one week of the Claim being made, unless any of the following holds: * a previous Claim was made concerning the same error * the relevant message has been posted more than 21 days before * another message by the same Player has corrected the error A Player who fails to post a Response within the alloted time commits the Class 1 Infraction of Delayed COE Response, to be reported by the Player who posted the Claim. A Player who incorrectly issues a denial of a Claim commits the Crime of Wrongful COE Denial, a Class 1 Crime, unless e then admits the Claim within 72 hours after the incorrect denial. Rule 1431, as of 2000-06-04 23:54:00.00 A Claim of Error is a public message to the effect that a specific post to the Public Forum misrepresents the actual Game State, and documenting the nature of the error. A Response to a Claim of Error posting publicly either a denial of the Claim or an admission of the Claim. If the Claim is admitted, then the Player making the admission is required to post a corrected version of the relevant portion of the message which was in error, before one week passes from the time the Claim of Error was made. A Player who admits a Claim but does not publish a correction is deemed not to have Responded to that Claim. A Response must be provided by the Player who is required by the Rules to publish the information subject to a Claim within one week of the Claim being made, unless any of the following holds: * a previous Claim was made concerning the same error * the relevant message has been posted more than 21 days before * another message by the same Player has corrected the error A Player who fails to post a Response within the alloted time commits the Class 1 Infraction of Delayed COE Response, to be reported by the Player who posted the Claim. A Player who incorrectly issues a denial of a Claim commits the Crime of Wrongful COE Denial, a Class 1 Crime, unless e then admits the Claim within 72 hours after the incorrect denial. Rule 1431, as of 2000-09-02 05:58:00.00 A Claim of Error is a public message to the effect that a specific post to the Public Forum misrepresents the actual Game State, and documenting the nature of the error. A Response to a Claim of Error posting publicly either a denial of the Claim or an admission of the Claim. If the Claim is admitted, then the Player making the admission is required to post a corrected version of the relevant portion of the message which was in error, before one week passes from the time the Claim of Error was made. A Player who admits a Claim but does not publish a correction is deemed not to have Responded to that Claim. A Response must be provided by the Player who is required by the Rules to publish the information subject to a Claim within one week of the Claim being made, unless any of the following holds: * a previous Claim was made concerning the same error * the relevant message has been posted more than 21 days before * another message by the same Player has corrected the error * the Claim is in dispute A Player who fails to post a Response within the alloted time commits the Class 1 Infraction of Delayed COE Response, to be reported by the Player who posted the Claim. A Player who incorrectly issues a denial of a Claim commits the Crime of Wrongful COE Denial, a Class 1 Crime, unless e then admits the Claim within 72 hours after the incorrect denial. Rule 1431, as of 2001-01-29 00:01:00.00 A Claim of Error is a public message to the effect that a specific post to the Public Forum misrepresents the actual Game State, and documenting the nature of the error. A Response to a Claim of Error posting publicly either a denial of the Claim or an admission of the Claim. If the Claim is admitted, then the Player making the admission is required to post a corrected version of the relevant portion of the message which was in error, before one week passes from the time the Claim of Error was made. A Player who admits a Claim but does not publish a correction is deemed not to have Responded to that Claim. A Response must be provided by the Player who is required by the Rules to publish the information subject to a Claim within one week of the Claim being made, unless any of the following holds: * a previous Claim was made concerning the same error * the relevant message has been posted more than 21 days before * another message by the same Player has corrected the error * the Claim is in dispute A Player who fails to post a Response within the allotted time commits the Class 1 Infraction of Delayed COE Response, to be reported by the Player who posted the Claim. A Player who incorrectly issues a denial of a Claim commits the Crime of Wrongful COE Denial, a Class 1 Crime, unless e then admits the Claim within 72 hours after the incorrect denial. Rule 1431, as of 2001-05-18 12:25:00.00 A Claim of Error is a public message to the effect that a specific public communication misrepresents the actual Game State, and documenting the nature of the error. A Response to a Claim of Error posting publicly either a denial of the Claim or an admission of the Claim. If the Claim is admitted, then the Player making the admission is required to post a corrected version of the relevant portion of the message which was in error, before one week passes from the time the Claim of Error was made. A Player who admits a Claim but does not publish a correction is deemed not to have Responded to that Claim. A Response must be provided by the Player who is required by the Rules to publish the information subject to a Claim within one week of the Claim being made, unless any of the following holds: * a previous Claim was made concerning the same error * the relevant message has been posted more than 21 days before * another message by the same Player has corrected the error * the Claim is in dispute A Player who fails to post a Response within the allotted time commits the Class 1 Infraction of Delayed COE Response, to be reported by the Player who posted the Claim. A Player who incorrectly issues a denial of a Claim commits the Crime of Wrongful COE Denial, a Class 1 Crime, unless e then admits the Claim within 72 hours after the incorrect denial. Rule 1431, as of 2002-09-20 10:20:00.00 A Claim of Error is a public message claiming that a specific public communication misrepresents the actual Game State, and documenting the nature of the error. The person who sent the original communication is hereafter known as the Journalist, and the portion of the communication claimed to be in error is hereafter known as the Yellow Document. A Response to a Claim of Error is a public message from the Journalist that either admits or denies the claim. An admission is not valid until the Journalist posts a corrected version of the Yellow Document. If the Journalist was required by the Rules to publish the information in the Yellow Document, then e must publish a Response as soon as possible, unless one of the following holds: a) E has already published a correction. b) A previous Claim was made concerning the same error. c) The Claim was posted more than three weeks after the Yellow Document. d) The Claim is in dispute. If the Claim ceases to be in dispute, then the Journalist must publish a Response as soon as possible after it ceases to be in dispute. If the Journalist was not required by the Rules to publish the information in the Yellow Document, then e is encouraged (but not required) to publish a Response in a timely fashion. A Player who incorrectly denies a Claim commits the Class 1 Crime of Implausible Deniability. However, if e admits the Claim within three days after the incorrect denial, then e shall not be convicted of this Crime. Rule 1434, as of 1999-10-24 23:43:00.00 When a Referendum Vote is required and the procedure is not defined elsewhere, the following Standard Referendum Voting Procedure shall be used. Details specified herein are defaults which may be modified by other Rules for specific situations. This procedure shall under no circumstances be used for Voting on Proposals, unless specifically required by the Rules governing specific types of Proposals. * Vote Collector: The Vote Collector is responsible for collecting and tallying the Votes and announcing the result. Unless otherwise specified, the Speaker shall be the Vote Collector. * Voting Entities: Every Player not on Hold may Vote on a Referendum. On Hold status is measured at the time a Player sends eir Vote. * Voting: A Voting Entity Votes by sending eir Vote to the Vote Collector during the Voting Period, indicating what Referendum e is Voting on, and what eir Vote is. * Vote Values: A Vote is FOR, AGAINST, or ABSTAIN. Words which are effectively synonymous with these are also permissible. * Vote Strength: Every Vote has equal strength. No Voting Entity may Vote more than once on any single Referendum. * Retraction: A Vote, once sent to the Vote Collector, cannot be changed. * Start of Voting: The Voting Period begins at the time the first correct and legal announcement that a Referendum is begun, as defined in other Rules, is sent to the Public Forum, together with the identity of the Vote Collector. * Duration of Voting: The Voting Period lasts for one Week. All Votes received by the Vote Collector outside of the Voting Period have no effect. * Secrecy During Voting: Unless otherwise specified, the Vote Collector may not give away any information about the Votes while the Voting is underway. This shall in no way prohibit the Vote Collector from posting, at any time and to the Public Forum, a list of those Players who have already Voted. * Secrecy After Voting: Unless otherwise specified, the Vote Collector shall post to the Public Forum, after the Voting Period is over, the number of Votes of each kind as well as the name and Vote of each Entity which cast a Vote. * Adoption Ratio: The Adoption Ratio, the ratio of FOR Votes on a Referendum relative to the AGAINST VOTES, must be greater than Adotion Index for the Referendum to pass. If it is not, the Referendum fails. * Adoption Index: Unless otherwise specified, the Adoption Index for a Referendum is 1. * Quorum: Quorum shall be set at 50% of the eligible Voting Entities at the beginning of the Voting Period. If a smaller fraction voted, the Referendum automatically fails. * Nonperformance by Vote Collector: The Vote Collector must perform eir required duties, but if the result of a Referendum is not announced within one Week following the end of the Voting Period, it automatically fails. * Effectiveness: the full effects of a Referendum, as defined in Rules which make use of the Referendum procedure, come into force as of the moment the results are announced to the Public Forum. Rule 1434, as of 2000-02-20 23:57:00.00 When a Referendum Vote is required and the procedure is not defined elsewhere, the following Standard Referendum Voting Procedure shall be used. Details specified herein are defaults which may be modified by other Rules for specific situations. This procedure shall under no circumstances be used for Voting on Proposals, unless specifically required by the Rules governing specific types of Proposals. * Vote Collector: The Vote Collector is responsible for collecting and tallying the Votes and announcing the result. Unless otherwise specified, the Speaker shall be the Vote Collector. * Voters: Only Active Players may Vote on a Referendum. Activity is measured at the time a Player sends eir Vote. * Voting: A Voting Entity Votes by sending eir Vote to the Vote Collector during the Voting Period, indicating what Referendum e is Voting on, and what eir Vote is. * Vote Values: A Vote is FOR, AGAINST, or ABSTAIN. Words which are effectively synonymous with these are also permissible. * Vote Strength: Every Vote has equal strength. No Voting Entity may Vote more than once on any single Referendum. * Retraction: A Vote, once sent to the Vote Collector, cannot be changed. * Start of Voting: The Voting Period begins at the time the first correct and legal announcement that a Referendum is begun, as defined in other Rules, is sent to the Public Forum, together with the identity of the Vote Collector. * Duration of Voting: The Voting Period lasts for one Week. All Votes received by the Vote Collector outside of the Voting Period have no effect. * Secrecy During Voting: Unless otherwise specified, the Vote Collector may not give away any information about the Votes while the Voting is underway. This shall in no way prohibit the Vote Collector from posting, at any time and to the Public Forum, a list of those Players who have already Voted. * Secrecy After Voting: Unless otherwise specified, the Vote Collector shall post to the Public Forum, after the Voting Period is over, the number of Votes of each kind as well as the name and Vote of each Entity which cast a Vote. * Adoption Ratio: The Adoption Ratio, the ratio of FOR Votes on a Referendum relative to the AGAINST VOTES, must be greater than Adotion Index for the Referendum to pass. If it is not, the Referendum fails. * Adoption Index: Unless otherwise specified, the Adoption Index for a Referendum is 1. * Quorum: Quorum shall be set at 50% of the eligible Voters at the beginning of the Voting Period. If a smaller fraction voted, the Referendum automatically fails. * Nonperformance by Vote Collector: The Vote Collector must perform eir required duties, but if the result of a Referendum is not announced within one Week following the end of the Voting Period, it automatically fails. * Effectiveness: the full effects of a Referendum, as defined in Rules which make use of the Referendum procedure, come into force as of the moment the results are announced to the Public Forum. Rule 1434, as of 2001-01-29 00:01:00.00 When a Referendum Vote is required and the procedure is not defined elsewhere, the following Standard Referendum Voting Procedure shall be used. Details specified herein are defaults which may be modified by other Rules for specific situations. This procedure shall under no circumstances be used for Voting on Proposals, unless specifically required by the Rules governing specific types of Proposals. * Vote Collector: The Vote Collector is responsible for collecting and tallying the Votes and announcing the result. Unless otherwise specified, the Speaker shall be the Vote Collector. * Voters: Only Active Players may Vote on a Referendum. Activity is measured at the time a Player sends eir Vote. * Voting: A Voting Entity Votes by sending eir Vote to the Vote Collector during the Voting Period, indicating what Referendum e is Voting on, and what eir Vote is. * Vote Values: A Vote is FOR, AGAINST, or ABSTAIN. Words which are effectively synonymous with these are also permissible. * Vote Strength: Every Vote has equal strength. No Voting Entity may Vote more than once on any single Referendum. * Retraction: A Vote, once sent to the Vote Collector, cannot be changed. * Start of Voting: The Voting Period begins at the time the first correct and legal announcement that a Referendum is begun, as defined in other Rules, is sent to the Public Forum, together with the identity of the Vote Collector. * Duration of Voting: The Voting Period lasts for one Week. All Votes received by the Vote Collector outside of the Voting Period have no effect. * Secrecy During Voting: Unless otherwise specified, the Vote Collector may not give away any information about the Votes while the Voting is underway. This shall in no way prohibit the Vote Collector from posting, at any time and to the Public Forum, a list of those Players who have already Voted. * Secrecy After Voting: Unless otherwise specified, the Vote Collector shall post to the Public Forum, after the Voting Period is over, the number of Votes of each kind as well as the name and Vote of each Entity which cast a Vote. * Adoption Ratio: The Adoption Ratio, the ratio of FOR Votes on a Referendum relative to the AGAINST VOTES, must be greater than Adoption Index for the Referendum to pass. If it is not, the Referendum fails. * Adoption Index: Unless otherwise specified, the Adoption Index for a Referendum is 1. * Quorum: Quorum shall be set at 50% of the eligible Voters at the beginning of the Voting Period. If a smaller fraction voted, the Referendum automatically fails. * Nonperformance by Vote Collector: The Vote Collector must perform eir required duties, but if the result of a Referendum is not announced within one Week following the end of the Voting Period, it automatically fails. * Effectiveness: the full effects of a Referendum, as defined in Rules which make use of the Referendum procedure, come into force as of the moment the results are announced to the Public Forum. Rule 1434, as of 2001-05-18 12:25:00.00 When a Referendum Vote is required and the procedure is not defined elsewhere, the following Standard Referendum Voting Procedure shall be used. Details specified herein are defaults which may be modified by other Rules for specific situations. This procedure shall under no circumstances be used for Voting on Proposals, unless specifically required by the Rules governing specific types of Proposals. * Vote Collector: The Vote Collector is responsible for collecting and tallying the Votes and announcing the result. Unless otherwise specified, the Speaker shall be the Vote Collector. * Voters: Only Active Players may Vote on a Referendum. Activity is measured at the time a Player sends eir Vote. * Voting: A Voting Entity Votes by sending eir Vote to the Vote Collector during the Voting Period, indicating what Referendum e is Voting on, and what eir Vote is. * Vote Values: A Vote is FOR, AGAINST, or ABSTAIN. Words which are effectively synonymous with these are also permissible. * Vote Strength: Every Vote has equal strength. No Voting Entity may Vote more than once on any single Referendum. * Retraction: A Vote, once sent to the Vote Collector, cannot be changed. * Start of Voting: The Voting Period begins at the time the first correct and legal public announcement that a Referendum is begun, as defined in other Rules. Such an announcement must include the identity of the Vote Collector. * Duration of Voting: The Voting Period lasts for one Week. All Votes received by the Vote Collector outside of the Voting Period have no effect. * Secrecy During Voting: Unless otherwise specified, the Vote Collector may not give away any information about the Votes while the Voting is underway. This shall in no way prohibit the Vote Collector from publishing at any time a list of those Players who have already Voted. * Secrecy After Voting: Unless otherwise specified, the Vote Collector shall publish, after the Voting Period is over, the number of Votes of each kind as well as the name and Vote of each Entity which cast a Vote. * Adoption Ratio: The Adoption Ratio, the ratio of FOR Votes on a Referendum relative to the AGAINST VOTES, must be greater than Adoption Index for the Referendum to pass. If it is not, the Referendum fails. * Adoption Index: Unless otherwise specified, the Adoption Index for a Referendum is 1. * Quorum: Quorum shall be set at 50% of the eligible Voters at the beginning of the Voting Period. If a smaller fraction voted, the Referendum automatically fails. * Nonperformance by Vote Collector: The Vote Collector must perform eir required duties, but if the result of a Referendum is not announced within one Week following the end of the Voting Period, it automatically fails. * Effectiveness: the full effects of a Referendum, as defined in Rules which make use of the Referendum procedure, come into force as of the moment the results are published. Rule 1434, as of 2002-02-25 12:56:00.00 When a Referendum Vote is required and the procedure is not defined elsewhere, the following Standard Referendum Voting Procedure shall be used. Details specified herein are defaults which may be modified by other Rules for specific situations. This procedure shall under no circumstances be used for Voting on Proposals, unless specifically required by the Rules governing specific types of Proposals. * Vote Collector: The Vote Collector is responsible for collecting and tallying the Votes, and announcing the results. The Vote Collector is the Speaker at the time the Referendum begins. * Disappearance of Vote Collector: If the Vote Collector deregisters or is deregistered before announcing the results of the Referendum, then the Referendum fails. * Voters: For the purpose of this Rule, a Voter is an entity permitted to Vote on a Referendum. Only Active Players are Voters. Activity is measured at the time a Vote is sent. * Voting: A Voter Votes by sending eir Vote to the Vote Collector during the Voting Period, indicating what Referendum e is Voting on, and what eir Vote is. * Vote Values: A Vote is FOR, AGAINST, or ABSTAIN. Words which are effectively synonymous with these are also permissible. * Vote Strength: Every Vote has equal strength. No Voter may Vote more than once on any single Referendum. * Retraction: A Vote, once sent to the Vote Collector, cannot be changed. * Start of Voting: The Voting Period begins at the time of the first correct and legal public announcement that a Referendum has begun, as defined in other Rules. Such an announcement must include the identity of the Vote Collector. * Duration of Voting: The Voting Period lasts for one Week. All Votes received by the Vote Collector outside of the Voting Period have no effect. * Secrecy During Voting: At any time, the Vote Collector may publish a list of Voters who have Voted. However, the Vote Collector shall not reveal the value of any Voter's Vote to anyone but that Voter, unless e has the Voter's permission to do so. * Announcement of Results: As soon as possible after the end of the Voting Period, the Vote Collector shall announce the number of Votes of each kind, as well as the name and Vote of each Entity that Voted. If e does not do this as soon as possible, then the Referendum fails. * Quorum: Quorum is 50% of the eligible Voters at the beginning of the Voting Period. If fewer Voters Vote, then the Referendum fails. * Adoption Index: The Adoption Index of a Referendum is 1. * Adoption Ratio: The Adoption Ratio of a Referendum is the ratio of FOR Votes to AGAINST Votes. If the Adoption Ratio is greater than the Adoption Index (or if both are Unanimity), and if the Referendum does not fail for some other reason, then it passes; otherwise, it fails. * Effectiveness: A Referendum takes effect when the Vote Collector correctly announces that it passes. The effect of a Referendum is defined by other Rules. * Cutoff for Challenges: If the results of a Referendum are not challenged within seven days after the Vote Collector announces them, then the announced results are the true results of that Referendum, even if they would otherwise be in error. Rule 1434, as of 2005-02-07 02:00:00.00 When a Referendum Vote is required and the procedure is not defined elsewhere, the following Standard Referendum Voting Procedure shall be used. Details specified herein are defaults which may be modified by other Rules for specific situations. This procedure shall under no circumstances be used for Voting on Proposals, unless specifically required by the Rules governing specific types of Proposals. * Vote Collector: The Vote Collector is responsible for collecting and tallying the Votes, and announcing the results. The Vote Collector is the Speaker at the time the Referendum begins. * Disappearance of Vote Collector: If the Vote Collector deregisters or is deregistered before announcing the results of the Referendum, then the Referendum fails. * Voters: For the purpose of this Rule, a Voter is an entity permitted to Vote on a Referendum. Only Active Players are Voters. Activity is measured at the time a Vote is sent. * Voting: A Voter Votes by sending eir Vote to the Vote Collector during the Voting Period, indicating what Referendum e is Voting on, and what eir Vote is. * Vote Values: A Vote is FOR, AGAINST, or ABSTAIN. Words which are effectively synonymous with these are also permissible. * Vote Strength: Every Vote has equal strength. No Voter may Vote more than once on any single Referendum. * Retraction: A Vote, once sent to the Vote Collector, cannot be changed. * Start of Voting: The Voting Period begins at the time of the first correct and legal public announcement that a Referendum has begun, as defined in other Rules. Such an announcement must include the identity of the Vote Collector. * Duration of Voting: The Voting Period lasts for one Week. All Votes received by the Vote Collector outside of the Voting Period have no effect. * Secrecy During Voting: At any time, the Vote Collector may publish a list of Voters who have Voted. However, the Vote Collector shall not reveal the value of any Voter's Vote to anyone but that Voter, unless e has the Voter's permission to do so. * Announcement of Results: As soon as possible after the end of the Voting Period, the Vote Collector shall announce the number of Votes of each kind, as well as the name and Vote of each Entity that Voted. If e does not do this as soon as possible, then the Referendum fails. * Quorum: Quorum is one third of the eligible Voters at the beginning of the Voting Period. If fewer Voters Vote, then the Referendum fails. * Adoption Index: The Adoption Index of a Referendum is 1. * Adoption Ratio: The Adoption Ratio of a Referendum is the ratio of FOR Votes to AGAINST Votes. If the Adoption Ratio is greater than the Adoption Index (or if both are Unanimity), and if the Referendum does not fail for some other reason, then it passes; otherwise, it fails. * Effectiveness: A Referendum takes effect when the Vote Collector correctly announces that it passes. The effect of a Referendum is defined by other Rules. * Cutoff for Challenges: If the results of a Referendum are not challenged within seven days after the Vote Collector announces them, then the announced results are the true results of that Referendum, even if they would otherwise be in error. Rule 1434, as of 2005-03-14 07:00:00.00 When a Referendum Vote is required and the procedure is not defined elsewhere, the following Standard Referendum Voting Procedure shall be used. Details specified herein are defaults which may be modified by other Rules for specific situations. This procedure shall under no circumstances be used for Voting on Proposals, unless specifically required by the Rules governing specific types of Proposals. * Vote Collector: The Vote Collector is responsible for collecting and tallying the Votes, and announcing the results. The Vote Collector is the Speaker at the time the Referendum begins. * Disappearance of Vote Collector: If the Vote Collector deregisters or is deregistered before announcing the results of the Referendum, then the Referendum fails. * Voters: For the purpose of this Rule, a Voter is an entity permitted to Vote on a Referendum. Only Active Players are Voters. Activity is measured at the time a Vote is sent. * Voting: A Voter Votes by sending eir Vote to the Vote Collector during the Voting Period, indicating what Referendum e is Voting on, and what eir Vote is. * Vote Values: A Vote is FOR, AGAINST, or ABSTAIN. Words which are effectively synonymous with these are also permissible. * Vote Strength: Every Vote has equal strength. No Voter may Vote more than once on any single Referendum. * Retraction: A Vote, once sent to the Vote Collector, cannot be changed. * Start of Voting: The Voting Period begins at the time of the first correct and legal public announcement that a Referendum has begun, as defined in other Rules. Such an announcement must include the identity of the Vote Collector. * Duration of Voting: The Voting Period lasts for one Week. All Votes received by the Vote Collector outside of the Voting Period have no effect. * Secrecy During Voting: At any time, the Vote Collector may publish a list of Voters who have Voted. However, the Vote Collector shall not reveal the value of any Voter's Vote to anyone but that Voter, unless e has the Voter's permission to do so. * Announcement of Results: As soon as possible after the end of the Voting Period, the Vote Collector shall announce the number of Votes of each kind, as well as the name and Vote of each Entity that Voted. If e does not do this as soon as possible, then the Referendum fails. * Quorum: Quorum is one third of the eligible Voters at the beginning of the Voting Period. If fewer Voters Vote, then the Referendum fails. * Adoption Index: The Adoption Index of a Referendum is 1. * Adoption Ratio: The Adoption Ratio of a Referendum is the ratio of FOR Votes to AGAINST Votes. If the Adoption Ratio is greater than the Adoption Index (or if both are Unanimity), and if the Referendum does not fail for some other reason, then it passes; otherwise, it fails. * Effectiveness: A Referendum takes effect when the Vote Collector correctly announces that it passes. The effect of a Referendum is defined by other Rules. Rule 1435, as of 1999-10-24 23:43:00.00 Indulgences are a Currency. The MUQ of Indulgences is .1. The Recordkeepor for Indulgences is the Herald. The Mintor of Indulgences is the Bank. A Blot is a stain on a Player's record, recorded by the Herald. Whenever the Rules state that a Player gains or is assessed some number of Blots, and specify a method of reporting that gain or assessment to the Herald, the Herald shall record this increase in the number of Blots staining the affected Player as soon as possible after receiving the notification. Blots may be expunged from a Player's record as follows: i. The Rules authorize the expunging of Blots and specify a method by which this is reported to the Herald. ii. The Executor of an entity may expunge a number of Blots by transferring to the Bank a number of Indulgences equal to the number of Blots to be expunged, specifying the Blotted Player and the purpose of the transfer. Such a transfer may not be made for any other purpose. If the transfer specifies a number of Indulgences greater than the number of Blots staining the Blotted Player, then that transfer shall be deemed invalid. iii. The Player originally reporting the imposition of a Blot penalty may expunge the reported Blots, if e determines that the penalty was imposed in error. iv. Blots may be expunged by Judicial or Appellate Orders. The Herald shall record the decrease in the number of Blots staining a Player as soon as possible after receiving notification of the expungement or after successfully executing the relevant Indulgence Transfer Order. The Rules may define other methods by which the Herald may be required to record changes to a Player's Blot status. A player with zero Blots staining eir record is said to be Immaculate. Rule 1435, as of 1999-11-28 23:53:00.00 Indulgences are a Bank Currency. The MUQ of Indulgences is .1. The Recordkeepor for Indulgences is the Herald. A Blot is a stain on a Player's record, recorded by the Herald. Whenever the Rules state that a Player gains or is assessed some number of Blots, and specify a method of reporting that gain or assessment to the Herald, the Herald shall record this increase in the number of Blots staining the affected Player as soon as possible after receiving the notification. Blots may be expunged from a Player's record as follows: i. The Rules authorize the expunging of Blots and specify a method by which this is reported to the Herald. ii. The Executor of an entity may expunge a number of Blots by transferring to the Bank a number of Indulgences equal to the number of Blots to be expunged, specifying the Blotted Player and the purpose of the transfer. Such a transfer may not be made for any other purpose. If the transfer specifies a number of Indulgences greater than the number of Blots staining the Blotted Player, then that transfer shall be deemed invalid. iii. The Player originally reporting the imposition of a Blot penalty may expunge the reported Blots, if e determines that the penalty was imposed in error. iv. Blots may be expunged by Judicial or Appellate Orders. The Herald shall record the decrease in the number of Blots staining a Player as soon as possible after receiving notification of the expungement or after successfully executing the relevant Indulgence Transfer Order. The Rules may define other methods by which the Herald may be required to record changes to a Player's Blot status. A player with zero Blots staining eir record is said to be Immaculate. Rule 1435, as of 2000-05-14 22:37:00.00 Indulgences are a Bank Currency. The MUQ of Indulgences is .1. The Recordkeepor for Indulgences is the Herald. A Blot is a stain on a Player's record, recorded by the Herald. Whenever the Rules state that a Player gains or is assessed some number of Blots, and specify a method of reporting that gain or assessment to the Herald, the Herald shall record this increase in the number of Blots staining the affected Player as soon as possible after receiving the notification. Blots may be expunged from a Player's record as follows: i. The Rules authorize the expunging of Blots and specify a method by which this is reported to the Herald. ii. The Executor of an entity may expunge a number of Blots by transferring to the Bank a number of Indulgences equal to the number of Blots to be expunged, specifying the Blotted Player and the purpose of the transfer. Such a transfer may not be made for any other purpose. If the transfer specifies a number of Indulgences greater than the number of Blots staining the Blotted Player, then that transfer shall be deemed invalid. iii. The Player originally reporting the imposition of a Blot penalty may expunge the reported Blots, if e determines that the penalty was imposed in error. iv. Blots may be expunged by Judicial or Appellate Orders. The Herald shall record the decrease in the number of Blots staining a Player as soon as possible after receiving notification of the expungement or after successfully executing the relevant Indulgence Transfer Order. The Rules may define other methods by which the Herald may be required to record changes to a Player's Blot status. A player with zero Blots staining eir record is said to be Immaculate. Not being Immaculate is a Win-Preventing condition. Rule 1435, as of 2000-06-04 23:54:00.00 Indulgences are a Bank Currency. The MUQ of Indulgences is .1. The Recordkeepor for Indulgences is the Herald. A Blot is a stain on a Player's record, recorded by the Herald. Whenever the Rules state that a Player gains or is assessed some number of Blots, and specify a method of reporting that gain or assessment to the Herald, the Herald shall record this increase in the number of Blots staining the affected Player as soon as possible after receiving the notification. Blots may be expunged from a Player's record as follows: i. The Rules authorize the expunging of Blots and specify a method by which this is reported to the Herald. ii. The Executor of an entity may expunge a number of Blots by posting publicly the number of Blots to be expunged and the Player to whom the Blots belong and Paying a Fee of a number of Indulgences equal to the number of Blots to be expunged. Any attempt to expunge more of a Player's Blots than e has fails. iii. The Player originally reporting the imposition of a Blot penalty may expunge the reported Blots, if e determines that the penalty was imposed in error. iv. Blots may be expunged by Judicial or Appellate Orders. The Herald shall record the decrease in the number of Blots staining a Player as soon as possible after receiving notification of the expungement or af